Where is the Ragdoll MMA move list in-game?
Open Controls from the main menu. This wiki lists families, not unpublished binds.
Ragdoll MMA moves: boxing, roundhouse kicks, wrestling, takedowns, ground-and-pound, X-ray finish. Frames TBA. Place 76205942520539. Verified November 2026.
Boxing, kicks, wrestling, ground-and-pound.
~5 min read
Ragdoll MMA moves on Place 76205942520539 by MattValidd are the listing kit: boxing, roundhouse kicks, wrestling, grabbing, takedowns, ground-and-pound, ragdoll KO, bone breaks, and X-ray finish. Verified November 2, 2026. Play on Roblox.
Frame data is TBA. Inputs live on the in-game Controls panel — this page will not copy a Boxing 3D weave or F-block map. Recap extras (sidekick, jump kick, limb yank, cage climb) stay Unverified.
| Family | Listed | Frames |
|---|---|---|
| Boxing | Yes | TBA |
| Roundhouse kicks | Yes | TBA |
| Wrestling / grabbing / takedowns | Yes | TBA |
| Ground-and-pound | Yes | TBA |
| Ragdoll KO / bone breaks / X-ray | Yes | TBA |
| Sidekick / jump kick / limb yank / cage climb | Unverified recap | TBA |
Matched by build plan, shared topics, and guide progression — not random related links.
Official families only: boxing; roundhouse kicks; wrestling; grabbing; takedowns; ground-and-pound; ragdoll KO; bone breaks; slow-motion X-ray finish. There is no published named-special list, no character movelist, and no weapon. If a recap titles a “full combo list,” it is still those families until Controls prints extra names.
How to spend them in a bout: how to win. Clock: match rules.

Attacks are physics-driven. That does not license guessed startup frames. If the Controls panel later names extra buttons, we will copy the panel. Until then the listing sentence is the movelist.
Boxing is the listed punch game. Roundhouse kicks are the listed kick. Range, cancel, and which limb is “safer” stay unpublished. In Practice, throw one punch family, reset, then a kick — do not mash both and call it a confirmed string.
| Standing tool | Listed? | What we will not invent |
|---|---|---|
| Boxing punches | Yes | Jab/cross names, frame data, damage |
| Roundhouse kicks | Yes | Which leg, chip, knockdown value |
| Block / weave / F-block | Not on this listing | Do not copy Boxing 3D maps |
Ragdoll Boxing 3D publishes block, weave, lean back, and a Season 1 F-block recap. This Place tells you to open Controls. We will not transplant Q/E weave or F-block into Ragdoll MMA.
The listing groups wrestling, grabbing, and takedowns. That is the standing-to-ground bridge. Success rate, clinch stamina, and whether a grab is a separate key from a takedown stay TBA — copy Controls. Do not import a wrestling “mini-game” from another Roblox fighter unless this Place’s HUD names it.
Player footage shows grappling exchanges in the cage. Treat those as examples of the listed family, not as a percent table.

There is no published wrestle meter. If a recap invents one, it is Unverified. After a takedown, the listed follow-up family is ground-and-pound — not a Boxing 3D punch string on a downed opponent counted as knockdowns.
Ground-and-pound is the listed follow-up once the fight is on the mat. Ragdoll KO is the physics knockout path. Bone breaks are named on the listing without a threshold. X-ray is the slow-motion finish replay. Together they are why this wiki is MMA-shaped instead of boxing-only.
X-ray playing does not tell you how many punches remain. Bone break does not come with a published HP shard per limb. Watch the bout end, then reset. How to win still: decision or KO.
Third-party / recap extras that are not on the listing sentence: sidekick, jump kick, limb yank, cage climb. They may appear in session footage. Until Controls or MattValidd’s listing names them, they stay Unverified — usable as “I saw this,” not as wiki facts.

| Move | Status | Why |
|---|---|---|
| Sidekick | Unverified | Recap / footage, not listing |
| Jump kick | Unverified | Recap / footage, not listing |
| Limb yank | Unverified | Recap / footage, not listing |
| Cage climb | Unverified | Recap / footage, not listing |
| Roundhouse kick | Listed | Official description |
Practice and Easy bot should use boxing, roundhouse, grab, takedown, ground-and-pound. If jump kick shows up on your Controls panel, then it graduates. Not before.
No. Startup, active, recovery, grab invuln, and cancel windows are TBA. A calculator page is P1+ and will not ship on guessed numbers. Empty cells beat a stolen Boxing 3D spreadsheet.
Open Controls. Drill in Practice. Confirm in a timed Easy bout. If a patch notes frames, we will cite the note. Community frame discs without Place 76205942520539 are noise from Boxing 3D, Robot Boxing, or a different ragdoll title.
You do not need a 20-move tree to spend a minute. Standing: boxing to touch, roundhouse when you have space. They overcommit: grab, wrestling, takedown. On the mat: ground-and-pound. Finish: ragdoll KO, maybe a bone-break presentation, maybe X-ray replay. That sentence is the listing. Anything more specific is either Controls or Unverified.
Footage can show a jump kick at a timestamp without making jump kick official. This page already labels that family Unverified. Use recap clips to recognize the listed grappling line, not to build a secret movelist you will then argue with the Controls panel.
Next: spend the kit on how to win, and keep binds on controls.
Open Controls from the main menu. This wiki lists families, not unpublished binds.
Not on the public listing.
Unverified recap. Roundhouse kicks are listed. Jump kick stays Unverified until Controls names it.
No. Different Place. Do not copy weave / F-block maps onto this page.
No. Frames TBA.
No. Cage climb is Unverified recap. Drill boxing, roundhouse, grab, takedown, then ground-and-pound.
Matched by build plan, shared topics, and guide progression — not random related links.